Gameplay update
IslandPopulation Prototype » Devlog
![](https://img.itch.zone/aW1hZ2UvMjcwMjM3NS8xNjM2MDM5MS5qcGc=/x200/WRihVQ.jpg)
![](https://img.itch.zone/aW1hZ2UvMjcwMjM3NS8xNjM2MDM5MC5qcGc=/x200/%2FkIxQq.jpg)
Update gives greater player agency and direction.
Buildings now stack on top of others of the same type, so as a player you want to merge the same animals in the same areas to conserve island space.
Movement is also slightly more predictable (only move when new animal spawns, usually to find a mate or get away from the spawned animal) and can be better affected by the player (push animals away by spawning on them or spawn elsewhere to trigger their movement towards a nearby mate).
...the drab building colours will be replaced soon enough...
Files
IslandPopWebGL3.zip Play in browser
29 days ago
IslandPopulation Prototype
An incidental townbuilder, 3D Suika game with moving birds
Status | Prototype |
Authors | fallways, Obfuscate Interactive |
Genre | Simulation |
Tags | 3D, Animals, City Builder, Suika Game |
More posts
- The Birds and the Trees2 days ago
- Update: UI, Graphics, Bugs18 days ago
- First Version of Island Generation30 days ago
Leave a comment
Log in with itch.io to leave a comment.