Completed prototype.

Prototype version with minimal UI and no tutorial. Fullscreen recommended due to WIP UI.

  • Click on blue spots to build buildings there for $100 each.

Financial buildings  increase income by $5/tick.

Tower building destroys incoming attackers. 


Factory building spawns attacking units each tick. Each unit costs $5 to spawn. 


  • Click on a building to:

[Up arrow] upgrades the building level for $100. Max level 10.

Level multiplies building effect i.e. financial building level 2 provides $10/tick, Tower building increases rate of fire, factories spawn more units if money is available.

[pause/play] toggles unit spawning on that factory. Useful when saving money for other buildings.

[Trash] Deletes a building and refunds 50% of its cost


StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorsfallways, Obfuscate Interactive
GenreAction, Strategy
Made withUnity
Tags2D, Fast-Paced, Real time strategy, Singleplayer

Development log

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Comments

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I enjoyed the new version, the dozer and proper flow of production is important because even though Walker II is efficient, if you're just making money, the attachers will get in the way. I also enjoyed the new version where the flow is broken up into smaller fights because there is a rush with the AI's dozer early on. This idea kept things interesting and fun to play.😄

Thank you for your comments! I hope you enjoy the changes

Fun. I'd like tooltips to describe the stats / abilities of the units available.

(+1)

Thanks for the comment! That's definitely useful feedback

I had fun playing it!

I've always wanted to make a large-scale strategy game with these soldiers defending the front lines. Your prototype is very intuitive and I see a lot of potential.

P.S. Do you think the infantry are called "workers" because they earn money by capturing territory?

Thanks, I appreciate it! Fair point that this build doesn't even describe what the units do, yet.. whoops. 

Workers increase income but have very little health or attack. I might rename them to harvesters at some point and update the visuals to make that clearer.

Thanks for pointing that out; I'll update the description too.

I support your project! The more sprites, tooltips, and status displays that explain the unit's personality to the player, the better the game will be structured. I get a lot of ideas from your game. Happy development!

Very nice game!
I see it needs more development, but I like the concept.
Keep going and make it awesome :D

Thank you so much! :D