View all by fallways
fallways
Follow fallways
Follow
Following fallways
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Auto Battlefield Base Attack/Defense Prototype
←
Return to Auto Battlefield Base Attack/Defense Prototype
Devlog
Unit type strengths & weaknesses // visual change
February 06, 2024
by
fallways
Implemented a basic paper, scissors, rock approach to unit types each type now requires a separate spawner lowered unit speed slightly to compensate for the rough UI...
Continue reading
More graphical and UI improvements
January 24, 2024
by
fallways
placing a building now damages nearby enemies. This is to prevent new buildings being immediately overrun...
Continue reading
Graphical overhaul
January 21, 2024
by
fallways
More consistent visual/UI and colour palette...
Continue reading
UI/QoL/More enemy logic
January 20, 2024
by
fallways
UI has been cleaned up Menus added Pause added (spacebar) units tweaked to be cheaper and slower to increase battle scale Enemy logic improved bugs fixed etc etc...
Continue reading
Better enemy decision making and build prioritisation
January 18, 2024
by
fallways
Enemies build and upgrade to counter your decisions Balancing changes: units move slower Towers have decreased range Buildings have slightly more health...
Continue reading
Enemy Logic and building upgrades
January 17, 2024
by
fallways
Enemy now builds its own buildings and upgrades them. Currently with high degree of randomness so recommend trying it over a couple of matches. Better decision making and build prioritisation next up!...
Continue reading
Update
January 11, 2024
by
fallways
Can select which units factories produce visual indicator for building level Next up: Enemy logic and bug fixes...
Continue reading
Major strategy update
January 11, 2024
by
fallways
Very early prototype version. Player begins with $400, Computer starts with buildings. Click on green spots to build buildings there for $100 each. Financial buildings (picture is cluster of skyscrape...
Continue reading
Update
January 03, 2024
by
fallways
Enemy behaviour is better and varied. Workers increase income but have little health or attack. Worker II has 4x income and more health. Attackers cause damage to enemy units and base (if they can bre...
Continue reading